Procedural Fun

posted in: Art, Fun | 1

I like my fun to be automatic, free and semi-random.

Way back in the day, I was ahead of the curve on autogenerated “stuff”. In my case, it was semi-random language generation that I ran over on Fantasist.net. Let me tell you, back when I started doing it, I took an incredible amount of flack from the constructed language people for automating any part of the language creation process. Now, of course, there are plenty of the youngsters out there doing it, but it wasn’t always like that. I’m grateful they are though, because my stuff wasn’t programmed all that cleanly and got used so hard it used to crash the servers at my hosting company.
But, other than taking a moment to self-aggrandize, I only bring it up because I love that kind of automated fun. And, to me, that absolutely is fun. I love random generators, which you can still see on the Fantasist.net World Building page, but, since I’m a frustrated writer, all my work deals with text. This week, I’m bringing you something a bit more interesting. First, there’s the Medieval Fantasy City Generator, which, as you may have guessed, randomly generates a pretty good, albeit simple, city map for your stories or adventures. It’s quick, and detailed enough, but loads of fun. The programmer, Watabou, as they’re known on /r/proceduralgeneration at Reddit, has actually made several related generator toys like this. My other favorite is the One-Page Dungeon. It’s a neat, little dungeon that’s perfect for a quick FRPG adventure, if you’re so inclined. And, I thought, with the holidays nearly upon us, that friends gathering with limited time, might like such a thing to game with. Also? They’re just fun to look at. At least, if you’re an old game geek like me.

So, there you are, just some quick, procedurally generated fun on the Friday before Thanksgiving!
And, be sure to check out the other stuff Watabou has shared, too! There are some fun, free games as well.
Enjoy!